The dark monster taming RPG first launched as Early Access in July 2020, then launched on PC and Nintendo Switch on October 12 last year. From this period until the present, the game has received regular content updates on Steam and Nintendo Switch that are now included on PS4 and Xbox One. These major updates include level rebalancing, a brand-new base monster, and optimized performance improvements. Monster Crown allows you to crossbreed 200base monsters to create over 1,200 monsters, making it a monster taming and breeding game unlike any other.
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Koei Tecmo's PlayStation-era cult classic monster taming game is back with a remaster of Monster Rancher 1 & 2. As in the originals, you raise, train, and battle your monsters. You can also download monsters trained by other players to battle against. The original games generated new monsters when you inserted random CDs into your PlayStation, a system which KT has brought back by allowing you to search a music database for music titles that will generate monsters.
Creature collecting meets metroidvania in Monster Sanctuary. It has the same monster battles as the other games on this list but with the twist of having everything play out as a 2D sidescroller. The creatures you've collected follow behind you and can be used to fly, swim and climb the landscape, so there's plenty of platforming to do. The pixel graphics are polished and the creatures' animations are a lovely touch. Don't let Monster Sanctuary fly under your radar.
I love the idea behind Cassette Beasts. You capture and transform creatures using retro cassette tapes, recording the monster onto a tape and then playing it back for battles. You can also combine your monster with an NPC companion's to create a completely new creature with the fusion system. The project is being developed by two ex-Chucklefish devs who had worked on Starbound and Wargroove, so there's a strong pedigree behind it. No release date yet, only a \"coming soon\" message on the game's Steam page.
You have to explore large areas full of unusual creatures and meet different people. Fight, hunt, tame and breed monsters to create new animal species. Try to leave your mark on the difficult fate of the crown state.
Pokémon Dream Radar (ポケモン ARサーチャー Pokemon AR Sāchā, literally meaning: \"Pokémon Augmented Reality Searcher\") is the second downloadable game in the series and it featured Augmented Reality view to capture Pokémon, collecting Dream Orbs and Items in the Interdream Zone. Pokémon Dream Radar allows you to transfer any Pokémon you've captured and any Items you've obtained to a copy of Pokémon Black and White 2 inserted in the Nintendo 3DS cartridge slot to give the players extra in-game content.
Pokémon Bank is a mobile application available on the Nintendo eShop for Nintendo 3DS. It was released in Japan, South Korea, and Taiwan on December 25, 2013, Hong Kong on January 22, 2014, Europe, Australia, and New Zealand on February 4, 2014, and in North and South America on February 5, 2014. It is an online storage system which allows players to store up to 3000 Pokémon and access requires a stable internet connection. The app is free to download, but requires an annual fee in order to access the servers. Bank is compatible with Pokémon X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun and Ultra Moon and the game's Pokémon Storage System. Pokémon holding items and a cosplay variant of Pikachu cannot be stored. The additional app Poké Transporter allows players to transfer Pokémon from Pokémon Black, White, Black 2 and White 2 and the Virtual Console releases of Red, Blue, and Yellow. Pokémon Bank was later updated to add Poké Transporter capabilities for Gold, Silver, and Crystal as well.
On August 29, 2019, Pokémon Masters, a 3-on-3 battle game was released on the App Store and Google Play. Pokémon Masters was developed by DeNA.The game can be downloaded from the Pokémon Masters official website Originally named Pokémon Masters, it was renamed Pokémon Masters Ex in August 2020 on the 1st anniversary of the game.
Pokémon Smile is a free app for Android and iOS devices. The game uses the device's camera to play the game. By brushing your teeth, Pokémon are rescued from bacteria. The game was announced during a Pokémon Presents presentation on June 17, 2020 and was made available later the same day.
Pokémon 2000 was a first-person online only adventure game released by Cyberworld International Corporation in 2000. Created as a promotion for the second Pokémon film for AOL Time Warner, Pokémon 2000 played within Cyberworld's specialized web browser which could display web pages on one side and simple Wolfenstein 3D like 3D worlds on the other. Due to a contract dispute, the game was pulled and is no longer able to be played after being available for four weeks with over one million downloads.
In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boon for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events.
The global market for video games based on 2020 revenues was estimated to exceed $179.7 billion according to the International Data Corporation; the growth of 20% over 2019 revenues is attributes to the surge in spending in video games from the COVID-19 pandemic along with the releases of the new consoles.
SuperData Research estimated the global video game market grew by 12% in 2020 to a total $139.9 billion in revenues. Mobile games accounted for over $73.8 billion or 58% of the market, with computer games at $33.1 billion and console games at $19.7 billion. Virtual and augmented reality had about $6.7 billion, while video gaming content such as online streamers generated an additional $9.3 billion.
Newzoo estimated the global market for video games in 2020 was $177.8 billion, a 23.1% increase from 2019, buoyed by the COVID-19 pandemic. As a result, Newzoo anticipated that the 2021 market will see a small decline as the world recovers from COVID-19 and spending on video games slows down, but otherwise the industry would remain on track to break $200 billion in revenue by 2023.
According to PricewaterhouseCoopers, while the overall global entertainment and media market dropped by 3.8% during 2020, the video game market grew by 10% over the year, due to the use of video games to help with social distancing during COVID-19 lockdowns.
The following are the top ten highest-grossing video games of 2020. Each of the top ten titles grossed more than $1 billion, while the top four grossed more than $2 billion each. The majority of the top ten titles are published by Asian companies, including three from Chinese conglomerate Tencent which holds the top two spots.
The following titles were the best-selling premium games (including buy-to-play titles) in 2020. Three of the top ten best-selling titles are published by Nintendo, including the year's top-selling game.
The following were 2020's top ten best-selling video games by region (excluding microtransactions and free-to-play titles) on PC and console platforms, for Australia, Japan, Europe, and the United States.
The highly contagious coronavirus disease 2019, first observed in China in December 2019, began a major outbreak across the world in January 2020, which is ongoing as of November 2021. Within China, steps to prevent spread of the disease came around such as large-scale quarantine of affected populations which have impacted production within the country. This has had a large number of impacts on social, medical, and economic systems worldwide. The video game industry has been impacted by the outbreak in various ways, most often due to concerns over travel to and from China or elsewhere, or related to slowdowns in manufacturing processes within China. Numerous games have been delayed due to the COVID-19 pandemic, and most industry events were cancelled or reformated into virtual showcases.
The video game industry in general was boosted by the pandemic, since people under pandemic lockdowns were forced to stay home, with video games becoming a popular pastime. Total spending in video games grew to US$33.7 billion in the United States during the first nine months of 2020 compared to US$27.9 billion for the same period in 2019. Easy-to-learn games with little to no narrative and large audience enjoyment potential, including Fall Guys, Among Us, and the Jackbox Party Packs, saw great increases in popularity during the pandemic as a means to avoid the \"cultural trauma\" of the situation. 59ce067264